

QUESTION: Why there is no preset for Insta Titan Pro camera rig?Īnswer: There is no need for it, this camera provides a pro.prj file with all the calibration data. That camera will not be used for images but its audio speaker icon can be selected in the clip stack for rendering purposes. Go to 'Input camera' control tab and do click on 'enable' to turn off the camera. Select in the clip stack the origin_6_lrv.mp4 file.ĥ. Once the stitching is ready, import the origin_6_lrv.mp4 file as camera number 7.Ĥ. If you need to export high-resolution files with this audio track you can proceed as follows:ģ. Mute the audio of all the other clips, and activate the speaker icon of the new clip.Īs an example, a particular case is the Insta Pro 2 camera, which saves the audio in a separated file called origin_6_lrv.mp4. First disable the input camera of the new clip, as in this case you only want its audio track. But if all the clips containing audio are muted (or the active ones have silent tracks ) then you will have no audio.Īlternatively, after the stitch you can load another clip containing the audio you want, for example to substitute the audio from the cameras. Some of the audio tracks can be muted by default to avoid undesired audio overlaps. QUESTION: The rendered clip has no audio.Īnswer: You need to activate the speaker icon of one of the clips (in the clip stack at the left). (otherwise select Left Eye or Right Eye accordingly) Check your stereo view setting and select No Stereo if you are not working in Stereo 3D. QUESTION: Moving the edge points do not seem to affect the image.Īnswer: It may happen if you have accidentaly activated the stereo view for one of the eyes but your camera is 2D.
Spacial media meta data manual#
Advanced manual optimizations are described in this document. Normally Mistika will find optimal settings automatically, to render as fast as possible but also without compromising stability, but in some cases it can be too prudent or too agressive. If you find no clear bottleneck ( no single resource above 75% or more) then you may need to optimize some settings manually.

It may also help to activate File-> Options->Minimize GPU RAM usage If you find that the bottleneck is in step-2 then it means your GPU is not powerful enough. If it takes much more time then it usually means that you need more RAM or more CPU cores (check that in the task manager). In normal cases the render should only take a bit more time than step 2 (OF playback). Looking at those numbers now you should have a clear idea about what component is slowing down your system, and they will also help to diagnostic abnormal problems. But logically that will only work well if the system has enough resources for that ( enough CPU cores, RAM, GPU memory, and disk speed). Please note that to optimize the render, Mistika will always try to do those three processes at the same time (with each one working on different frames at the same time). The time difference with step 2 is the time contribution of the encoding and writing to disk.Īlso, if you compare each of the 3 processes in the task manager (or similar performance monitoring tools) you will know what resources are taken by each of those processes. And it is only dependent on your GPU.ģ - Now do the render to your desired format (ideally try a few formats). The time difference with step 1 is the OF contribution to the total time. Most of that time is reading the cameras and decoding their particular format, as the actual stitching time without OF is normally irrelevant compared with decoding the camera images.Ģ - Now activate OF and repeat the playback. Then:ġ - Deactivate OF (Optical Flow) and measure how much time it takes to just playback the scene. So first thing you need to know what is the contribution of each one to the render time.įirst reboot the system to start in a clean situation. Decoding the camera rushes, stitching them, and encoding the render format. Simplifying a bit, rendering involves 3 processes happening at the same time. But if you think your render is abnormally slow this is a recommended approach to study the problem (at least to start with): For example, questions about licenses are not included here, but in the license articles.Īnswer: MistikaVR needs a lot of system resources, and it can take long to render at high resolutions (rendering at few frames per second is normal in complex cases). Note: This document only covers questions that do not have a dedicated section. Modified on: Tue, 15 Feb, 2022 at 2:27 PM
